Professional experience :

+ Team To
January 2012 - Present
Character Animator

Character animator on the TV series "Plankton Invasion". In charge of bringing characters to life through dialogue and body language across multiple shots. Maintaining a daily quota of 10 seconds of finished animation per day. (Software used: Maya)

+ EJT-Labo
October - November 2011
Character Animator

Character animator on a pilot episode for a TV series "Les Mémés". In charge of bringing two grandmothers sitting on a bench to life through dialogue and body language across multiple shots. Maintaining a daily quota of 8 seconds of finished animation per day. (Software used: Blender)

+ QH Production
October 2010 – April 2011
Animator / Generalist

Animation of 3D characters and visuals for video clips and advertisements. Created a fully rendered 3D pilot for a children's TV series from design to final render. Modeling, rigging, animation, lighting, and rendering. (Software used: Maya, Photoshop, After effects)

+ WIT Studios
June – August 2009, March – June 2010
Animator / Generalist

Body animation on a human character for a television commericial. Modeling, rigging, and animation of props and characters for an animated feature film trailer based on the "Animal Z" comics by Enki Bilal. Developed and wrote MEL scripts for artist workflow and pipeline optimization.(Software used: Maya, Mudbox, After effects)

+ Mixus
October 2008, June 2009, January 2010
Animator / Generalist

Character animation for a weekly cartoon TV series, "Le miroir". Responsible for animating over 2000 frames in an eighteen hour period. Compositing and effects for two animated music videos, "Le clip qui dechire" parts one and two. (Software used: Maya, Particule illusion, After effects)

+ Cineo Fx
July 2008
Generalist

Camera layout, animation, final lighting, and scene optimization for architectural projects. (Software used: 3Ds Max)

+ Pictofilmo
June 2008
Character Animator

Character animation for a children's TV series pilot and music video "Kids of Love". Responsible for full body animation as well as hair simulations.(Software used: 3Ds Max)

+ Studio 35Bis
April 2007
Lead Artist

Camera animation, lighting, rendering, visual effects, and compositing for an architectural project. Responsible for leading a team of five artists.(Software used: 3Ds Max, after effects, Premiere Pro)

+ Cineo Fx
July 2006
Generalist

Particle and logo animation for the 60th birthday celebration of the "Festival de Cannes". Creation and animation of cartoon characters for a project titled, "Service DJ".(Software used: 3Ds Max)

Education :

+ Animation Mentor
September 2009 – June 2011
Diploma in Advanced Character Animation

· Class 01 Mentor: Anthony Wong (Pixar, Walt Disney)
· Class 02 Mentor: Leigh Rens (Rhythm & Hues Studios, Digital Domain)
· Class 03 Mentor: Keith Sintay (Walt Disney, Dreamworks, Sony, Digital Domain)
· Class 04 Mentor: Jamy Wheless (Industrial Light & Magic, Lightstream Animation Studios)
· Class 05 Mentor: Boola Robello (Walt Disney, Dreamworks, Sony, Rhythm & Hues Studios)
· Class 06 Mentor: Greg Whittaker (Dreamworks)

    CG Society
January 2010 - March 2010
Rigging in Maya with Todd Widup (Weta, ILM, Framestore)
+ LISAA
September 2007 - June 2009
Specialization in computer animation (Paris)

Thesis short film here

    LISAA
September 2006 - June 2007
Preparatory class in applied arts (Paris)
    SCE Higher Grade
June 2006
(Scottish Baccalaureate)

Other :

Software used: Maya – Blender – 3DS Max – Motion Builder – Muddbox – Photoshop – After Effects – Combustion – Premiere Pro – Dreamweaver
Scripting: MEL – HTML – CSS
Operating software: Windows – Mac
Spoken languages: Fluent in English and French; Spanish comprehension and basic conversation
Interests: Balloon sculpture – Close-up magic – Photography – Drawing – Sculpture – Traveling